OpenXLive grows rapidly since the summer of
2012. After winning the Top 3 in Microsoft BizSpark for China region, OpenXLive
has become one of the first companies selected into Microsoft Cloud Accelerator
Project. TechCrunch have also reported this event:
Nowadays, a lot of mobile games add the
function of SNS Sharing, so that the users can share the splendid record or a
rare game screen to a friend. It will make people even happier when receiving
the praise from friends on SNS than only achieving good results in games.
It is not difficult for the developers to add
a SNS sharing feature, because most of the SNS websites provide a SDK. However,
this is only the beginning of a nightmare. The developer must constantly keep
up with the pace of upgrading the SNS website, and also to support more and
more of the SNS websites. Developers have to build different SNS SDK into the
games and it needs go through the lengthy review process, which make the developers
Therefore, OpenXLiveSDK 0.9.9 release provides
SNS share for developers to add new SNS share without building a variety of SNS
SDK into software or modifying the clients.
Currently, we support Facebook and Twitter sharing
globally and support the sharing in Sina Weibo. We are going to support Renren
and Tencent QQ.
As a developer, what you only need to do
for easy SNS Sharing is to build OpenXLive SDK 0.9.9 into your games or
You need to create a Sharing UI in your
SNS API connection, developers can share the pictures and text into the
targeted the SNS site with the effect as following:
Weibo Sharing Screenshot
the SNS sharing features, OpenXLive SDK 0.9.9 version also offers
multi-language localization support. Currently we support Simplified Chinese
and Traditional Chinese. User can also create their own language resource file
and font file by needs.
OpenXLive is launching the solicitation plan for multi-language versions.
provides developers with a limited version of the multi-language support that we
cannot meet the needs from the global developers for all languages needed.
Therefore, we are ready to start this solicitation plan.
are proficient in a language other than English and are willing to develop
localized versions for OpenXLive, please kindly translate the language version
the resources file and SpriteFont of files and send firstname.lastname@example.org . If your language version is adopted, we will take the following
methods to thank you for your contributions:
1.We will include your name and your
translation language versions into the Readme file
2.We will prepare a nice gift
thank you for your support on OpenXLive! Should you have any questions or
suggestions, please drop an email to: email@example.com